RemoteEvent lag

I entered the game as a player and sent the player’s data to the client using RemoteEvent. However, the client received the information with a delay. Is there any way to optimize it?

1 Like

can you be more specific? like what data are you sending, how and when

1 Like

The player’s DataStore data,After entering the game, use FireClient to send

1 Like

its impossible to get rid of ping

1 Like

ahh alright, datastore will always take time to load, sadly you can do nothing about because your client is connecting with the roblox server.

maybe what you is on the server side try to wait until the data fully load then when its loaded you could just send the data to your client :))