I entered the game as a player and sent the player’s data to the client using RemoteEvent. However, the client received the information with a delay. Is there any way to optimize it?
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can you be more specific? like what data are you sending, how and when
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The player’s DataStore data,After entering the game, use FireClient to send
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its impossible to get rid of ping
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ahh alright, datastore will always take time to load, sadly you can do nothing about because your client is connecting with the roblox server.
maybe what you is on the server side try to wait until the data fully load then when its loaded you could just send the data to your client :))