I’m working on making a trade system and trying to send data from a local script to a server script.
Local Script
for i,v in pairs(playerShown:GetDescendants()) do
if v:IsA("TextButton") then
v.Activated:Connect(function()
if debounce == true then
debounce = false
local playerTrading = v.Text
local playerTrading = tostring(playerTrading)
--playerTrading.Value = v.Text
local player = Players.LocalPlayer
--playerTrading = playerTrading.Value
tradeRequest:FireServer(player, playerTrading)
print(playerTrading)
wait(10)
debounce = true
end
end)
end
end
playerTrading is the person being sent a request to trade. When printed it prints out the correct player. So player1 for example.
Server Script
local function RequestedTrade(player, playerTrading)
print(playerTrading)
local player = Players[playerTrading.Name]
local Requester = player
print(player)
tradePopUp:FireClient(player, Requester)
end
tradeRequest.OnServerEvent:Connect(RequestedTrade)
If Player1 is supposed to be printed out for “playerTrading” it prints out player2 which is the the player sending the request. It also prints out player2 for both player and playerTrading.
Why is the data being changed and or not being sent properly?