When I try to pass the reference to an object through a RemoteEvent ,
(example:)
event:FireAllClients(game.ReplicatedStorage.Part)
this gets printed out by the client:
<Instance> (Part)
its in string format, so i can’t do anything with this.
My other idea was to pass through Instance information by using :GetFullName() and constructing the reference client-side, but :GetFullname() is problematic because this doesn’t allow multiple objects with the same name to have the same parent.
Is there no way around this?