Yeah, I was tracking some stats yesterday, and to my surprise it appeared to include guests still. Not sure how this hasn’t been officially removed yet.
Actual stats I found yesterday in one of my games:
Of 4,200 people, 19 of them were different users using the guest system
Thing is, would developers still be penalised for restricting guests from joining their games, as many developers, including myself, have been moderated for restricting these guest accounts.
Would be nice to get some clarification on the issue.
Guests are still roaming about my game, and there appears to be a method for Guest Accounts to gain admin privileges on certain admin command scripts. Why can’t the Guest endpoints be removed?
I really rely on TeleportPartyAsync for one of my games. It’s really annoying having to support for guests when they should have been removed over a year ago.
Why did guests never work with the method in the first place?
While I cannot speak for Roblox, I’d assume that transporting relies on some form of user identification, such as the UserId. Guests do not possess this property as their game identity is temporary and disposable. Their identity only exists for the duration of their individual play session, as can be deduced from the guest number transformation whenever they switch places.
I would like to see a definitive answer as to where guests are being removed. While I approved of the idea of guests, it’s frustrating to account for a feature that technically no longer exists.
It’s slightly inconvenient how this still isn’t resolved, after an approximate year and a half. I haven’t seen guests, however you are probably correct.