I think ROBLOX should remove any FPS caps entirely. FPS caps actually use more CPU power because the CPU has to say âSlow downâ to the graphics drivers or hardware, to put it simply.
Without VSync you get screen tearing
True, but most modern games that we see today really do a good job of not tearing. I wonder if ROBLOX would be able to do that?
Maybe my understanding of how this works is poor, but I was under the impression screen tearing had to do with hardware - not the specific game youâre playing?
The way games prevent tearing is via vsync (the gpu doesnât update the screen until the current refresh cycle is complete) .How does a modern game âdo a good job of not tearingâ?
Yeah, my mistake - Hardware determines it - Both the GPU and Monitor, but mainly the monitor.
I can barely run Roblox at 30 FPS. I feel so behind.
Nope. The monitor determines it. There are very few situations in which v-sync actually hurts performance, but itâs generally not a good idea to run something as fast as possible. Youâre going to get interrupted by the operating system anyway.
Easy fix.
local duration,expired = 1,0
while expired < duration do
local amountCompleted = expired/duration
--Do stuff
expired = expired + wait()
end
Any news? I have a 120fps monitor and Roblox feels so choppy at 60
Probably not, physics is still tied to frame rate.
Physics run at 240Hz independent of the frame-rate.
When you use the FPS unlocker on Roblox, you literally fly around the map. It must be tied to physics still.
That hasnât happened to me, mustâve been an update or something else. Does it happen in specific games or everywhere?
Just any game in general, someone I know used it and their character was moving 2-3x faster than normal when it was activated.
I am unable to replicate this with the fps unlocker on a high refresh rate monitor. Does the person you know have a recording of the incident by any chance?
My character is moving at a normal speed and Iâm using a fps unlocker too.
Bumping this, I donât know everything under the hood about increasing the fps but I think roblox should work towards it
For the last 6 months iâve been playing Roblox games exclusively with the FPS unlocker on a 75Hz and 144Hz monitor. Thatâs roughly 300 hours of playtesting on 100 popular roblox games. Hereâs what i discovered.
- Once youâve experienced Roblox on 144Hz with VSync you canât go back. It looks really, really good.
- Out of all the games iâve played, there were only two cases in which the increased refresh rate caused gameplay issues. In both cases the physics were tied to the framerate, making people fall faster/slower if they went beyond/below 60 fps. This has since been fixed by the owners.
- Automated camera movement tends to speed up on higher refresh rates. This usually only occurs during cutscenes or intros.
- Aside from the extra frames, i had no unfair advantages over other players in competitive games, racing games and simulators. There was no change in bullet speeds, attack speeds, movement speeds, acceleration or any other potentially exploitable things.
I would personally think that Roblox is ready to unlock those sweet frames to the public. Just donât tie anything to the framerate and you should be a-ok.
Interesting to see what youâve done with it. Is it really that stable? Thatâs pretty great.
I think that they could indeed unlock the framerate and have minimal issues if they were to put a ribbon bar in Studio talking about the change to encourage users to use the deltaTime
parameter of RenderStepped
rather than a constant number value (generally, newer developers tend to use small decimal values rather than deltaTime
unless theyâre already familiar with how events of that nature work). This is what developers should be doing anyway, so in terms of improvements to the client and general âscripting etiquetteâ, itâs perfect. The only drawback would be the drawback of every big change to Robloxâs engine - breaking the old, outdated games.
Itâs been another year since iâve last responded to this topic and i think itâs appropriate to give an update. By now iâve played about 1000 hours with the fps unlocker enabled. Iâve encountered zero problems since my last reply. I can no longer play without it. I have ascended. I am one with Uncappius, God of many frames.