Hello! Upon opening one of my old projects, I am greeted to this:
The issue here is that there are hundreds of these, and it would take decades just to do manually.
Is there anyway I can automate the removal of these audios, it makes debugging challenging, due to the flood of errors.
Thank you!
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Run this command-line script:
for _,audio in game:GetDescendants() do pcall(function()if audio.TimeLength==0 then audio:Destroy()end end) end
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Tysm! I totally forgot about command line!
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