For upcoming Roblox developers, experimental mode is currently too confusing and useless
Experimental mode has been around for a long time on Roblox, so far back it used to be the only way to do things. With the introduction of FilteringEnabled mode, experimental mode was just a ‘simpler way of doing things.’ (not my personal opinion) Over the past year, Roblox has been making efforts to have experimental mode games not played by users, starting with under 13 users, and now users over13.
These efforts started by phasing the games out of any form of sorts for users under 13, followed by users above 13. Then, after a long time of it remaining like that, we were told that experimental mode games were going to become unplayable, which now they have. Given this change, I don’t see a reason to continue support for experimental mode.
Something I have noticed a long time on Roblox is learning programmers treating non experimental mode as if it’s a huge obstacle to overcome, as if it’s the ‘next step’ in the learning process. This is far from true, and making a game in experimental mode gives you no further knowledge to bring you closer to an understanding on how things work with experimental mode off. The two different modes are just entirely different ways of doing things, where one is obviously better than the other. I’ve visualized the idea a lot of upcoming programmers seem to have of non experimental mode vs. what it actual is below.
If Roblox is able to address this issue, it would greatly improve the experience for newer/learning developers as well as an issue some developers are having with their games
Due to the fact that experimental mode offers no knowledge towards protecting your game and no longer serves as a legacy feature or method of quickly releasing a game, I see no reason to keep it around. Having experimental mode leaves the opportunity open for newer/learning developers to make their game using it, only to find out they have to redo a big chunk of the work because they can’t directly move over to non experimental mode from what they have. Not having experimental mode should make the learning experience going forward much more simple, and clear up any confusion over which mode should be used, as only one of them can be used now.
On top of clearing up confusion for learning developers, removing experimental mode as a whole would get rid of the broken process used for the Roblox site to decide whether a game is experimental mode or not. Seeing as this issue has been around for a long time with no good fix, it seems clear that there’s no good way about solving the issue currently. However, by getting rid of the (now useless) experimental mode, the Roblox site would not need to worry about whether or not a game is experimental mode or not, as they all would not be. Thus, anyone having issues with this bug could have their game opened to be played once again, wihout worries of the bug occurring again in the future.