I want to remove the new animated faces and replace it with the old default faces with the decals on a character model. I tried to remove the Face Controls, Head, and SurfaceAppearance but then i found out that the face is literally on the Mesh of the Head. I tried changing the MeshId of the Head on the script but that’s not possible because of the restriction. Is there any way around this?
function removeFaceCtrl(targetRig)
if targetRig.Head:FindFirstChild("FaceControls") then
local face = Instance.new("Decal")
targetRig.Head.FaceControls:Destroy()
targetRig.Head.SurfaceAppearance:Destroy()
targetRig.Head.Head:Destroy()
targetRig.Head.MeshId = "https://assetdelivery.roblox.com/v1/asset/?id=7430070993"
face.Parent = targetRig.Head
face.Name = "face"
end
end
To get rid of the animated faces aka Dynamic Heads, you have to press in the explorer the Starter Player folder, then in the character tab, change enabledynamic heads from default to disabled, then the players will have their classic face that they have equipped. Let me know if it fixed your issue.