Right now, Paid Access is hard-limited to 1000 Robux, which forces games to only be worth 10 dollars per sale maximum, or 3.5 dollars maximum if you use the DevEx rates as of August 2020.
A significant number of indie games on competition platforms that are multiplayer-themed sell for over 20 dollars on average. If ROBLOX wants to support a sector of higher-quality paid games, these restrictions need to be raised.
The limit on price should be removed entirely, or at the very least adjusted to meet the absolute maximum compared to industry standards.
NinjaDeer made a post discussing other limits of Paid Access that I hope get addressed as well.