Remove noisy accessories / their ability to play sound

Hello, I made a module that has a built-in feature that solves this issue

here’s a small code snippet that does what you are asking for

		if CONFIGURATION.SanitizeAccessories then
			for _, accessory: Accessory in humanoid:GetAccessories() do
				for _, descendant: Instance in accessory:GetDescendants() do
					if BLACKLIST[descendant.ClassName] then
						descendant:Destroy()
					end
				end
			end
		end

I also ran into the same issue as you described however I have made a solution for that too

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