As a Roblox developer, it is currently too hard to rely exclusively on Paid Access game sales. To rectify the issue, I’d like to suggest removing the limit of R$1,000 (which converts to only USD$2.45 for the developer)-or, at the very least, to raise the limit quite a bit.
These are the top selling games on Steam:
These games range in price from $10 (R$4,081) to $60 (R$24,490). While I’m certainly not recommending that anyone price their Roblox game at R$24,490, the current limit of only a couple dollars seems pitiful in comparison to these games. Without the implementation of microtransactions, profit from a Paid Access game is very limited, and that’s likely why there aren’t many games that rely entirely on a up-front purchase model.