Is there a way to remove the rightclick camera movement? so you dont need to press rightclick to rotate the camera? If yes how?
local RunService = game:GetService("RunService")
local Camera = game.Workspace.CurrentCamera
RunService.RenderStepped:Connect(function()
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CameraType = Enum.CameraType.Custom
end)
What does that do? I don’t think thats everything, is it?
Doesn’t work, but makes incredible lags
I don’t have much experience with scripting, especially not camera manipulation, however I can tell you that they didn’t try to help you, most likely troll you instead.
What they did was giving you a script that changes the cameratype every frame, which as you could see lags the game.
From your description of what you would like to achieve it seems like you kinda want it like shiftlock (without the character moving every time you move the camera), to say it in it’s most simple form. Is that right?
Try using the Fixed or Attach camera types. If I am understanding correctly that should help you.