I’m working on an auto-generated map, but the water tiles have this overlapping transparency.
I’ve seen a page on this on the forum, however the solution there was to union the blocks. I need to keep the current hitboxes as well as do this all from a script.
What I’m looking for is a solution to remove this overlapping transparency from a script.
If I’m missing any needed information, please tell me.
This tutorial might be able to help you, though it isn’t a complete solution
On second thought, clone all the semi-transparent parts, and make them all invisible (but still have collision), then union the semi-transparent parts and turn cancollide off for the union.
I’ll try that when I get back, thank you!
A simple fix would be to use the Glass material, which can’t render the transparent faces behind it.