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NOTE: I am pressing the same keys W and S in both videos.

Instead of Adding a Vector3 Value to the coordinate frame, multiply the coordinate frame by another and see if that works. For Example:

CameraPart.CFrame = CameraPart.CFrame * CFrame.new(0, 0, 1)

This moves the camera based on its own position rather than world space.

Same problem.
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Hm, that’s odd. I wonder if it has to do with setting the orientations. Try commenting the lines that sets orientation instead.

CameraPart.CFrame = CameraPart.CFrame * CFrame.new(0,0,1)

Above is the new current code as I realized that the orientation is useless because orientation is always the same. Anyway, the problem is still happening,

bump???
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