Removing Humanoid but keeping the R6 BodyPart the same

Hey guys, I’ve recently been wondering if there’s a way if I can keep the R6 BodyPart stay the same once the humanoid is removed.

With Humanoid:

image

Without Humanoid:

image

How can I achieve the smooth BodyPart effect without a Humanoid?

image

Also, If there’s any post similar to this or will help me, please let me know!

You will have to use meshes for this.

‘Humanoid’ instances invoke a lot of C++ code under the hood.

1 Like

Adding on top @BriefYayyayyay answer, I found the official Mesh Ids for the Parts.

Head: rbxasset:///avatar/heads/head.mesh
Left Arm: rbxasset:///avatar/meshes/leftarm.mesh
Right Arm: rbxasset:///avatar/meshes/rightarm.mesh
Left Leg: rbxasset:///avatar/meshes/leftleg.mesh
Right Leg: rbxasset:///avatar/meshes/rightleg.mesh
Torso: rbxasset:///avatar/meshes/torso.mesh

12 Likes

Marked as solution! Thank you very much!
image

Which material did u use? To let it the same as with humanoid