Removing Jump Button

I’d like to keep the virtual thumbstick on, and remove the jump button as it is not used in my game. There is no way to disable it without disabling the virtual thumbstick/ joystick.

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As a workaround, you could always make your own thumbstick

Going to bump this. I really don’t want to make my own (I think controls should always be unified across a platform)

I mean, you can change the jump height now, so just set it to 0 and the character won’t be able to physically jump if that’s what we’re looking for.

But the button still appears, yeah?

According to my friend, you can delete the Button if you go into StarterPlayerScripts, so I guess my bump wasn’t really needed

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Is there a concrete method to do this?

Can’t you disconnect the action using UnbindAction from ContextActionService?

Otherwise remove the button from being created in this starter player script:

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That’s not a CoreScript, it’s a StarterPlayerScript.

The jump button is placed in the PlayerGui so you can also remove it there.

Removing it eventually breaks camera angling and zooming controls on mobile, and the button just comes back randomly after several respawns.

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Hmm. That doesn’t sound right. Can you give us more details such as the lines your removed and where you located the script/named it? Because if you did everything correctly that sounds to me like you may want to post a bug report.

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