Removing Lag at Character Throw

I’m working on a move where the player grabs and throws another. When using AlignPosition, there’s noticeable replication lag. Both the animation and AlignPosition are server-controlled. Here’s the current implementation with the client lag visible (left video) and no lag on the server (right video):

Is there a way to make it look smoother on the client, removing the lag at the moment the throw happens?

How about giving full networkownership to the player that is doing the character throw

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You can make the server ragdoll invisible amd create a client clone of the ragdoll with the same velocity.