I am currently working on making Christmas decorations around my upcoming park for my group. I am using the Neon material to make it a little more unique, and the neon keeps glowing, to the point where the whole thing is blurred.
Duplicate the text, make the duplicate’s material SmoothPlastic then set the original text’s transparency to something more fitting, it will decrease the glow.
Add a BloomEffect to Lighting and decrease its Intensity parameter. This will globally affect all Neon in the place without the need to duplicate parts and all of that. (It may or may not be what you want for that reason.)
Basically you’ll need to export the text into a 3D modelling program, and edit the vertex colours / illumination / alpha. Keep the vertex colour to (255 / 255 / 255), put the illumination down to (0, 0, 0), and the alpha at 0.
I’m not sure how to do it in Blender, but I know you can do it in 3DS Max.
However it only really works when you set the part colour to under (158, 158, 158). It will end up looking like this;
Try lowering the transparency and adding a solid (darker) version of it behind it. This will keep that solid look and lessen the harshness of the glow.
I usually make the part a bit transparent, and also a bit darker white will help.
this is when using the Lagacy version of lighting, I have not really played a lot with voxel neon