Obviously, this is the most obvious step to take, considering the quality of gameplay overall! Very pleased with this.
Awesome change! This will improve overall gameplay. Great to see Roblox considering all aspects of players gameplay.
Oh well. I can’t say that this was unexpected. So much for the hilarious side-effects of enabling outlines:
This change made sense in the long run. As stated in the post, this feature is barely used and is mostly just for collecting dust.
I’m glad to see this change, game looks better, performance boost and the fact that I just don’t use it, what’s the point of it anyways, unless you’re keeping a classic game alive.
I doubt the old topic is read or referred to given the date it was written.
Was there any use to outline feature beside visual effects. I personally never used this.
And nothing of value was lost.
I remember distinctly when outlines were first added and forcibly enabled for every game. I’m glad they’re finally being put to rest; they don’t serve a purpose in the modern era.
I see why outlines are being removed, but I personally find them useful in studio for identifying borders of parts in certain situations (example below).
Outlines on:
Outlines off:
Don’t tell me I’m the only person who finds them useful lol
I think this could be replicated with a plugin that shows outlines for nearby parts using the SelectionBox class. I do something similar for my collision group editor.
I remember being so confused when outlines were first added and all my builds suddenly looked so UGLY. I was so mad, for days, because I couldn’t figure out what outlines were or where they had come from.
Nothing but thumbs up from me. I think they were quite possibly the most stupid “feature” ever added.
Don’t shoot me if you had a unique use case for them or disagree. Just my opinion: Outlines were terrible, always.
Few questions:
- What about parts with no outline surfaces?
- Will this feature be replaced by Celshading someday? I want cool Borderlands style outlines without having to play with inverted meshes. (Outline object would be welcome tbh)
But yes, only game which I saw use it recently was old version of RHS.
That’s true, but it can come at a performance cost if too many parts are in one area.
I personally just select a part under workspace
to see outline, if needed.
Exactly what I was thinking. My mind was going: “Borderlands, Borderlands, BORDERLANDS!” - And im not a fan of Borderlands xD. Aside that long awaited and obvious update that shows how roblox is evolving, good work boys (and gals) .
Sidenote for Dogutsune: I believe @InternallyAmplified did a post on [NEW] EXPERIMENTAL CEL building style <–Found here.
Bit disappointed in this. Outlines were never something I liked seeing in games, but as a builder they certainly had utility. Makes it easier to build if you can see where the borders of the parts are more clearly.
I don’t think performance would matter if the plugin would be used for identifying parts; the selection boxes would be temporary while someone is verifying the position of the parts.
I actually liked outlines. It made it easy to put texture into builds that are entirely comprised of primitive BaseParts without breaking into multiple dimensions.
NOOOOOOOO!!! I LOVED OUTLINES!!! I’m quitting Roblox now, goodbye!
just kidding, nobody liked outlines. Bevels? yes. Outlines? NO!
Thank god, If you did we will be missing you!