Removing Outlines

Great change now my pc won’t be dying by. These outlines

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That is a laggy solution I have tried. Decals are much more efficient in regards to replacing outlines.

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Ye my code is unoptimized.
Best solution is to only have outlines in certain radius, with a pseudo-streaming system.

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Outlines was such a nice and useful feature, where it allows you to be shown as a Blueprint - with many parts of the building. However, it is a pretty sad update to see the outlines being removed in Roblox Studio. :sad:

But the question is, what would we do without the outlines? Is there a way to make it look like the outlines with the other objects such as Wedges or Cylinders, or all of them? It would be a pleasure to answer these questions.

Although, I really like the outlines. It was my favorite feature of all time, and the outlines was a pretty great journey to our buildings. Hopefully we could try our best to build other ways by our imaginations, and we believe that in the future - it will be missed for our greatest feature for our gifts.

We will miss you, Legacy Outlines! :wave: :heart:

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To be honest, there are numerous free plugins in studio that allows you to align different parts perfectly not to mention that Blender exists as well.

I personally recommend F3X since it has the cleanest UI out of all the others and is really convenient and easy to use.

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I actually quite disagree with this, because i like the designs of outlines in laster tag games, the corners of those metal walls. But good update, it some games, outlines do annoy me.

It would be really nice if roblox came up with a way to add outlines ourselves, like a plugin or a script that could easily add outlines to a block.
My game cant live without outlines as it makes it very disorienting.


You just dont know where the edges are and where you are.

It is a really hard time to see which types of blocks are in the wall and shapes are less noticable without outlines.

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You can use decals, surface guis, or even selection boxes to replicate the effect of outlines.

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But what would be the most efficient way? there could be over 10k blocks in my game.

Scripts can do this for you.

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I think he’s referring to how the game will preform for players if there are a bunch of decals/guis/selection boxes/whatever he uses on top of thousands of bricks

Outlines isn’t very performant either, having decals or guis to do it for you is probably more efficient.

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I tried to create outlines myself, but its just IMPOSSIBLE. We need a way from roblox to create outlines ourselves as this is just not possible to do.
image
It is not a great idea to remove something that some games cant live without and is impossible to create ourselves.
90% of those games are old games from 2011 and the owners probably already quit roblox, those games were forced to have no outlines, also 25k is a lot of games.

Before removing the outlines completely, please give us a way to solve our issues so that making outlines is easier and help us out!

I’d imagine how other devs would feel with roblox removing outlines.

Without outlines, my game can feel a bit disorienting sometimes and you are unable to see shapes that easily.




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Minor correction - outlines didn’t exist in 2011, they were introduced in July 2013.

For cases where the games use a lot of parts and some visual variety is necessary, I’d recommend using part color randomization script like this (you can run this in command bar once):

for _, v in pairs(workspace:GetDescendants()) do if v:IsA("Part") then v.Color = Color3.fromRGB(math.random(v.Color.r * 255 - 5, v.Color.r * 255 + 5), math.random(v.Color.g * 255 - 5, v.Color.g * 255 + 5), math.random(v.Color.b * 255 - 5, v.Color.b * 255  + 5)) end end

This is actually very similar to what we used to do on low end devices when outlines were enabled, but this way you can control individual part colors the way you’d like, e.g. keep some colors non-randomized and some randomized.

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This is not possible in my game as i have given everyone a paint tool, if you would see a difference in colour the titanic would look like the camouflageanic.


I think a lot of people would get upset if they cant get equal colours on their creations.

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That’s literally what outlines do though. You can clearly see the color differences in the screenshot you posted.

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is that exactly the same effect as the line of code you sent? I did not know outlines do that.

I’ll try it out via this method for now, but i’d still love to see something to replace this with. like some custom decals, something we can use as a building tool to create custom outlines which are way better than the old system.

You may want to try separating the building mode of your game with the playing mode. In the building mode you can do the random parts idea from zeuxcg. You can even go so far as to allow the player to pick the random colors if they like to keep a color scheme, but save a BrickColor or Color3 value in each individual part as to what the real color is, and upon play mode, change the brick color to that play mode set color.

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Finally! This means I can fix my lighting systems without worrying about the old lighting outlines being a nightmare :stuck_out_tongue:

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