Stated in their document - here
R6
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A basic character rig that uses 6 parts for limbs.
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The Head part must be attached to a part named Torso, or the Humanoid will die immediately.
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BodyPart appearances are applied using CharacterMesh objects.
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Certain properties, such as Humanoid.LeftLeg and Humanoid.RightLeg, only work with R6.
i currently removed the joints of neck and shoulder in a script - my character doesnt die, could this have been updated?
is this supposed to happen? i dont hate it but idk if its just me.
Have you checked the RequiresNeck property?
yes, i dont hate it but you can see the shoulders and neck isnt connected -
my code for some game i was making
local module = {}
function module:module(player, character)
-- //Humanoid
local Humanoid = character:WaitForChild("Humanoid")
-- //
local Animate = character:FindFirstChild("Animate")
-- //
if Animate then
Animate:Destroy()
end
-- //for loop
for a, joint in ipairs(character:GetDescendants()) do
if joint:IsA("Motor6D") and (string.match(joint.Name, "Shoulder") or joint.Name == "Neck") then
joint:Destroy()
end
end
-- //for loop
for _, part in character:GetChildren() do
if part:IsA("BasePart") or part:IsA("MeshPart") then
if string.match(part.Name, "Arm") or part.Name == "Head" then
if not part:FindFirstChild("BodyForce") then
self.BodyVelocity = Instance.new("BodyVelocity"):Clone()
self.BodyVelocity.Parent = part
self.BodyVelocity.Velocity = Vector3.new()
end
end
if part.Name == "Torso" then
part.Size = Vector3.new(1.5, 1.5, 1)
elseif string.match(part.Name, "Arm") then
part.Size = Vector3.new(0.75, 1.25, 0.75)
end
-- //SetNetworkOwner
part:SetNetworkOwner(player)
end
end
end
return module
im just confused how this has happened, i love how it works as now when i respawn my character gets destroyed properly. I truly dont know if this is a bug or a new feature.
Are you deleting the head on the client or on the server?
if you are doing this in the client, this would only work for the client itself, instead move it on a server script
its on the server the module was a server module
its on the server idk why its doing it
try to set the parent to nil or kill the player and destroy the joint?
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still the same, also when i remove a basic R6 rig Neck its the same thing. I dont mind this issue but i pray they invest into something like this, cause this bug actually helps.
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