Note that CastShadow for all parts here is false and I’ve tried all lighting technologies (voxel, shadowmap, etc.), as well as disabling GlobalShadows. None of this has worked.
I’m trying to make this character blend in more with the wall. On higher graphics settings, there is an extremely noticeable shadow around the character, keeping it from blending in at all.
Is there a way to remove this shadow, whether it be via scripts or some hidden properties I’m unaware of?
Have you tried changing the Lighting Properties, rather than just the Technology?
There are a whole bunch of items like ShadowSoftness, GlobalShadows, etc. that you can experiment with.
Here’s another page with pictures showing what the changes in Properties will do.
Try this one as well.
This unfortunately seems like the answer. It seems a bit limiting that developers can’t access this feature, but I suppose the use-cases aren’t in a high enough demand.
I changed the environment properties already and nothing worked out. I couldn’t find any graphics mode settings in the studio settings which helped with the issue either.
I briefly considered this, but I really don’t think I could adjust it to work with what I’m working on. I also remember from experience that the quality of the viewport itself often will produce a bright outline around the object which would be a similar issue to what I’m already experiencing.
Thanks you and everyone else for the feedback. Even though none of the suggestions have worked out thus far, I appreciate the effort.