Removing Teleportation Render Lag

So im having this issue Where When i teleport a player It has a few frames where the objects near the player do not render


My goal is to smoothly teleport the player into the “Domain”

Disable StreamingEnabled in workspace properties

Wouldn’t it cause lag if i have a big game?

still dosent work too btw

(30 ahahah)

What Instances are being used to show that white background effect? Are any Scripts involved? Is the white ball shown at the beginning the place where the character is teleported into?

The way i currently do is i replicate the ball 10k studs away from the original position (thhere is prob a better way but idk) I use scripts
And the background has 2parts the floor and the sphere

Do you have StreamingEnabled enabled in your Workspace?

  • Is this really far cloned ball created before the teleport?
  • Have you considered streaming in that area beforehand with RequestStreamAroundAsync? I know you’ve tried disabling streaming outright but this is still worth a try.
  • If the ball is being cloned on the server, could you allow a client to place their own “domain” at that same spot until they load in the server’s rendition?

turned it off rn because thats what the guy said above

If it doesn’t help, try turning it on and try using Player | Documentation - Roblox Creator Hub

I was able to fix it rn i had to Turn off streaming and preload some of the assets

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