Removing texture ID on a mesh?

Code:
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Here’s an example of my problem:

I’ve tried setting the texture ID to:

It’ll either give an error message or hide the brick color altogether. In the example mesh above, the Brickcolor is completely hidden.
Is there a way to completely remove the textureID link, but still have the BrickColor show through?

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Try setting it to an empty string instead.

Something like:

Object.TextureID = ""
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Wow it was that easy, thanks. :sweat_smile:

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