Every dev who requests changes has to understand that there is an internal testing process, QA process, a release process, and an approval process to every update to come out. What may seem like a simple change can have network effects in the code that can’t be tested in a straightforward manner. If you are to release quality software, you’ll need to understand that these are the ropes of all basic software development.
After going through all that troublesome software development process, the CSG size restriction has been removed. You can now resize safely around the cabin.
[quote] After going through all that troublesome software development process, the CSG size restriction has been removed. You can now resize safely around the cabin.
This is a picture of a tiny cake.
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What is the minimum size? Is it still Vector3.new(0.2,0.2,0.2) or nothing?
[quote] Planck’s constant! No just kidding. There’s no limit!
(It’s probably 1.2 * 10^-38) [/quote]So you can only size them smaller on Studio?
If so, that’s a bit unfortunate. Really wanted to dynamically scale the armour depending on the size of the race the player was. Will have to make models for each race manually - which is a bit tedious. :X
[quote] Planck’s constant! No just kidding. There’s no limit!
(It’s probably 1.2 * 10^-38) [/quote]So you can only size them smaller on Studio?
If so, that’s a bit unfortunate. Really wanted to dynamically scale the armour depending on the size of the race the player was. Will have to make models for each race manually - which is a bit tedious. :X[/quote]
Not true at all - my minimap script resized this wheel well beyond just 0.2 (this wheel is composed of 4 parts, 1:100 scale)
[quote] [quote=“Adamintygum” post=100783]Planck’s constant! No just kidding. There’s no limit!
(It’s probably 1.2 * 10^-38) [/quote]So you can only size them smaller on Studio?
If so, that’s a bit unfortunate. Really wanted to dynamically scale the armour depending on the size of the race the player was. Will have to make models for each race manually - which is a bit tedious. :X[/quote]
Not true at all - my minimap script resized this wheel well beyond just 0.2 (this wheel is composed of 4 parts, 1:100 scale)
External Media [/quote]Was this online? I tried it just before and it seemed to have the same behaviour as it had before this update, unless I’m mistaken and this works client-side only.