Removing the Walking, Running, and Idle Animations from a Player

Does anyone know how to stop the player animations? Only the walking, running, and idle animations? I want the player to be still, but other animations still work. Please help if you can. :slightly_smiling_face:

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Try using a blank animation for every animation you wanna replace

Maybe use a blank animation with a high priority like Enum.AnimationPriority.Action

I tried putting a blank animation of “0” in the asset IDs, but it still didn’t stop the animations.

I used a blank animation with the AnimationPriority set to action, made that the custom animation, but it still did not work.

Actually, it was because I wasn’t setting the custom animation properly.

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