Currently I have this round system which gives the player a Sword once the round starts. How would I go about removing/destroying the sword from the players’ backpack once the round ends and the players are teleported back to the lobby?
inRound.Changed:Connect(function ()
if inRound.Value == true then
for i, plr in pairs(game.Players:GetChildren()) do
local char = plr.Character
local humanRoot = char:WaitForChild("HumanoidRootPart")
local CloneBasic = BasicSword:Clone()
CloneBasic.Parent = plr.Backpack
-- humanRoot.CFrame = game.Workspace.mapSpawn.CFrame
local spawns = firstMap:FindFirstChild("Spawns")
local points = spawns:GetChildren()
plr.Character:WaitForChild("HumanoidRootPart").CFrame = points[i].CFrame --This
table.remove(points,1)
plr.Team = playingTeam
char:WaitForChild("Humanoid").Died:Connect(function()
plr.Team = lobbyTeam
end)
end
else
for i, plr in pairs(game.Players:GetChildren()) do
local char = plr.Character
local humanRoot = char:WaitForChild("HumanoidRootPart")
humanRoot.CFrame = game.Workspace.lobbySpawn.CFrame
plr.Team = lobbyTeam
end
end
end)
Just :Destroy the tools. Your code also has quite a few other vulnerabilities like not accounting for if the player doesn’t have the HumanoidRootPart or if the character doesn’t exist. You might want to fix those after.
Code:
inRound.Changed:Connect(function()
if inRound.Value then
for i, plr in game.Players:GetPlayers() do
local char = plr.Character
local humanRoot = char:WaitForChild("HumanoidRootPart")
local CloneBasic = BasicSword:Clone()
CloneBasic.Parent = plr.Backpack
-- humanRoot.CFrame = game.Workspace.mapSpawn.CFrame
local spawns = firstMap:FindFirstChild("Spawns")
local points = spawns:GetChildren()
plr.Character:WaitForChild("HumanoidRootPart").CFrame = points[i].CFrame --This
table.remove(points,1)
plr.Team = playingTeam
char:WaitForChild("Humanoid").Died:Connect(function()
plr.Team = lobbyTeam
end)
end
else
for i, plr in game.Players:GetPlayers() do
if plr.Team == lobbyTeam then
continue
end
plr.Team = lobbyTeam
plr.Backpack:ClearAllChildren()
local char = plr.Character
local humanRoot = char and char:FindFirstChild("HumanoidRootPart")
for i, child in ipairs(char:GetChildren()) do
if child:IsA("Tool") then
child:Destroy()
end
end
if humanRoot then
humanRoot.CFrame = workspace.lobbySpawn.CFrame
end
end
end
end)