For my game I’m planning to add a system of weapons that you can customize using a gui I plan to make in the future. I’ve laid the groundwork, my only issue removing weapons. Picking up a weapon off the ground will save it into your inventory, and upon rejoining, it’ll be there. All I need to do is make it so you can remove weapons. The weapons are saved to a datastore, so I could add a button that removes them from the datastore. Issue is, I’m not sure how. I know that :RemoveAsync is a thing, but I have no clue how to use it. Here’s the script if anyone is intrested:
local dss = game:GetService("DataStoreService")
local toolsDS = dss:GetDataStore("ToolsData")
local toolsFolder = game.ServerStorage.ToolsFolder
game.Players.PlayerAdded:Connect(function(plr)
local toolsSaved = toolsDS:GetAsync(plr.UserId .. "-tools") or {}
for i, toolSaved in pairs(toolsSaved) do
if toolsFolder:FindFirstChild(toolSaved) then
toolsFolder[toolSaved]:Clone().Parent = plr.Backpack
toolsFolder[toolSaved]:Clone().Parent = plr.StarterGear
end
end
plr.CharacterRemoving:Connect(function(char)
char.Humanoid:UnequipTools()
end)
end)
game.Players.PlayerRemoving:Connect(function(plr)
local toolsOwned = {}
for i, toolInBackpack in pairs(plr.Backpack:GetChildren()) do
table.insert(toolsOwned, toolInBackpack.Name)
end
local success, errormsg = pcall(function()
toolsDS:SetAsync(plr.UserId .. "-tools", toolsOwned)
end)
if errormsg then warn(errormsg) end
end)