Sup!
I’ve recently seen people who wanted to remove certain packages/bundles from their game, specifically ones that give your character an advantage In height/width/etc…
Well look no further, because you’re In the right place!
First of all, let’s talk about HipHeight,
A normal character’s HipHeight Is 2.
-
HipHeight determines the distance (in studs) off the ground the Humanoid.RootPart should be when the Humanoid is standing.
-
The smaller your HumanoidRootPart Is (Height, Width, etc), you’ll be able to go through spaces other players can’t go.
Setting the Humanoid’s HipHeight to 2, will make the HumanoidRootPart almost as tall as other ones.
If you want to remove certain bundle bodyparts you can use this code I made with instructions on how to use it!
FEEDBACK IS ALWAYS WELCOME
--[[
Made by @sine_v
|HOW TO USE?|
Enter a bundle's BodyPart HumanoidDescription ID,
It will work with any body part (Torso, Arm, Leg, etc)
I've put some ID's In here, including the Magma Fiend and Skelly.
]]
local BlacklistedParts = {
[2492671662] = true,
[2492670347] = true,
[2492674027] = true,
[2510272577] = true,
[2608538559] = true,
[2608536258] = true,
[4381823417] = true,
[2608539495] = true,
}
local CustomHipHeight = 2 --Default HipHeight (2)
local UseHipHeight = false --Changes character's HipHeight, leave false If you don't wanna use it.
local PlayerService = game:GetService("Players")
PlayerService.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
local HumanoidDescription = Character:WaitForChild("Humanoid"):GetAppliedDescription()
if UseHipHeight == true then
Character.Humanoid.HipHeight = CustomHipHeight
end
if BlacklistedParts[HumanoidDescription.Torso]
or BlacklistedParts[HumanoidDescription.LeftLeg]
or BlacklistedParts[HumanoidDescription.RightLeg]
or BlacklistedParts[HumanoidDescription.LeftArm]
or BlacklistedParts[HumanoidDescription.RightArm]
or BlacklistedParts[HumanoidDescription.Head]
then
HumanoidDescription.LeftLeg = 0
HumanoidDescription.RightLeg = 0
HumanoidDescription.Torso = 0
--NOTE: LEGS AND TORSO ARE MOST IMPORTANT--
--THEY'RE THE MAIN THINGS THAT CHANGE YOUR CHARACTER'S SIZE!--
--[[HumanoidDescription.LeftArm = 0
HumanoidDescription.RightArm = 0
HumanoidDescription.Head = 0]]
Character.Humanoid:ApplyDescription(HumanoidDescription)
end
end)
end)