Render Delay From Lots Of Instances (I Think)

It is a bug I ran into (I assume it is render interpolations) where characters face a lot of odd bugs when there is lots of parts/CSG like in my newest game, including:
-“Ghost” characters appear long past resetting
-LocalTransparencyModifier doesn’t take effect for 2-10 seconds when zooming out
-Welds don’t attach limbs properly when updated (causing arms to move when they shouldn’t and for limbs to become stuck).

Also, I found out it was a render bug after tasing several people with my limbs disconnect (shown above), with the taser using the touched event on the server.

I don’t have the best repro steps, and it not may be a bug on very high end machines (ex: i7 6700K with 2 GTX 980 TIs in SLI), but is an issue on my Lenovo Y510P and a lot of other people.


I have noticed this bug for months but never had repro steps or complete knowledge of what was going on.

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Are you using the default camera scripts?
I noticed the LocalTransparencyModifier issue intermittently when I visited. I’m on a fairly high-end desktop.

There isn’t any modified camera scripts (or control scripts).

Aren’t you using a modified version of that one gun system? Does that change localtransparencymodifier at any point, and does it mess with the structure of the shoulder joints?

It messes with shoulder joints (where the problem originates), however, in basic test places or lower render costly environments (ex: The same place without the centrifuges loaded and running), there is no issue.

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…From what? I need to know!

…Innovation Inc

I always like to go the visleaf route when I’m dealing with large, enclosed (or otherwise sectioned) places. Make parts invisible if you can’t see them. There are all sorts of benefits to this, and the overhead is not that great.