I’m currently making a map for my game and I decided to add a sea for it, the problem is, when I’m using low graphics quality, the water would look very chunky and weird, but when I turn it on maximum, it looks a lot more normal and pleasant.
Low Graphics Quality (Notice how there’s holes of rectangles in the water):
You could use a part with a SpecialMesh.
Scale the X and Z axis of the SpecialMesh to a very high number.
Then you could position that part to be a little lower than the ocean level so the water doesnt look messed up (i recommend .15 stud)
I decided to use a part with textures, and change the offset of the texture every millisecond instead. I wish Roblox didn’t have to make water this weird, especially seas.