Render Distance is making water look chunky on low graphics quality

I’m currently making a map for my game and I decided to add a sea for it, the problem is, when I’m using low graphics quality, the water would look very chunky and weird, but when I turn it on maximum, it looks a lot more normal and pleasant.

Low Graphics Quality (Notice how there’s holes of rectangles in the water):

Max Graphics Quality (The ship even loaded! And the water blends with the atmosphere!)

Better example of weird water rendering:

How can I make the water at least not look so chunky?

You could use a part with a SpecialMesh.
Scale the X and Z axis of the SpecialMesh to a very high number.
image
Then you could position that part to be a little lower than the ocean level so the water doesnt look messed up (i recommend .15 stud)

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I tried doing that, but then the part was also rendered by the render distance.

I decided to use a part with textures, and change the offset of the texture every millisecond instead. I wish Roblox didn’t have to make water this weird, especially seas.

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