I am currently trying to make a Space type game to a decent Scale of the real world.
For example, in this photo Earth is barely even a marble compared to the sun.
The issue is Render Distance. Roblox’s built in Rendering causes objects to disappear behind the skybox once you’re far enough away. Meaning most players would see nothing but darkness.
I want to make a sphere follow a star’s position and size, but still be next to the player. The spheres would be where the star is positioned on the screen, but scaled down to match its size at a distance. With that we could render all stars from any distance, simply using spheres surrounding the player.
I’ve tried many things but nothing so far has come close to replicating the effect I want.
(The whole point of the project is to represent scale, I had to use mesh’s just to do it sense meshes have no size limit. I would still unrender the sphere’s if you’re far enough, but I need you to still see the ones that are close enough.)
It would be a massive help, Thanks.