I have a quick question. I am currently working on a game with a huge map, including huge mountains and giant terrain. I am talking upwards of 10000x10000 studs. I am looking to impliment a render distance setting to reduce lag for players with lower-end devices.
Does Roblox have a default property to control this, or is there a system I would have to make?
In the workspace instance, there should be a property called Streaming Enabled. Enable that and change the models in your game to StreamingMesh under their properties. This will decrease the quality of far away objects and hide unneeded assets.
Would there be a way for me to make a player chosen setting for the rendered distance of the map though? Streamingenabled helps, but I wjould like each player to choose.