Yeah, I was planning on adding a title and stuff, could also add a brightness filter or something.
Yeah, the map is lowpoly, it’s one included in the game. Was also planning on making a logo, just wanted feedback on the render itself first.
Thanks! I’ll probably add some motion blur or something. The bacon hair was supposed to look like he didn’t know what he was doing, contributing to the bacon hairs are noobs stereotype.
Greetings, your render for your upcoming game looks good and really nature-like.
Though might it be best if you could make the color of the grass for your render to be more like light green to give it a lively appearance because based on the image, it’s a little bit dark in my opinion.
Overall, I appreciate your work and the effort you put it, and I hope you really use this for an upcoming game.
The game isn’t based on nature itself, there are other maps that are things based on things like studs, a motel, and just random things like that, however a few are based around nature and do use materials. I plan on making more renders containing the maps, but I’m not sure if they will come before or after the game‘a release. Probably would dedicate a few hours to making the renders, and then make another post asking for feedback on all of them.
This map is pretty vibrant and doesn’t use any materials.
Looks great, I would make one of them look as if they’re falling, also I would experiment with the camera position, the camera position is in a pretty basic position make it so atleast everyone gets captured inside of it but make it so they’re doing something.
For lighting wise I would use a variety of different coloured lightings to atleast make the picture pop bring more vibrance into it.
That’s pretty much all I have to say, it’s up to you now :D.
Lighting wise I would suggest using, an orange / yellow colour along with greens, I say green because the sunlight would hit the grass and reflect it onto the humanoid, use very brightish colours for your project so that it’s still viewable but do not go overboard with the amount of lighting that you use. If I were to use a basic example to show how basic lighting would be used for gfx it would be this…
Though this is not perfect it still shows the use of sunlight within the gfx which makes the image pop along with the shadows which are used to fully bring out the image of course with this image I did not use many different colours, as I was going with a basic design and nothing too serious.
As said it all matters on you with what you want to do, try and experiment with it .
Looks great, try making the bacon haired character do something, looking a little lost there lol but all in all it’s not bad, and if you need anything for lighting just use some youtube tutorials they’re really helpful for people who are beginners at using lighting, but all in all this looks good
Bit off topic, does the quality of the render affect the quality online? Was gonna render it at 1000-5000% as I’m going out for a bit, but I’m not gonna put the time in if it doesn’t improve anything.
Well not essentially considering the fact that Roblox will resize it smaller so you can barely see any of the blemishes and pixels if there are any, all in all you don’t have to render it high, but I would consider doing around 800+ just in case.
You can always go back and change it if there are any problems.
It’s pretty good, but you would maybe want to add more detail to the water, or ground. It’s very hard to tell what it is. Also, shouldn’t the characters in this render shown all be going in the same direction?
What I mean is an obby has a goal, getting to the finish. It looks like some characters in the render shown are either going in the right or wrong direction. Since some charcters are facing the right or wrong way.
I think they’re all going the right way, the perspective looks a bit confusing though. I changed the perspective, should be a bit clearer. It’s a few posts up.