Render Parts On Top

It is currently impossible to render certain parts in front of everything else resulting in atrocious clipping like in the image below.

The two workarounds right now are unsatisfactory.

  1. ViewportFrame - Has different lighting and doesn’t support Neon parts
  2. Make the parts tiny and move closer to camera - Simply too inconvenient and hacky

It would be nice to have an AlwaysOnTop property for Parts for things like this

image

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I support this request, although it has been suggested already here. Currently making the parts really tiny is the best anyone can do for viewmodels, but they might break animations (they although support shadows and other effects).

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Read this: ZIndex for 3D part render priority - #6 by zeuxcg

I still support this idea though. The engineers really need to look more into this, it’s a highly wanted feature and removes so much immersion, plus, every other engine has done this already. It’s one of the reasons I’ve been on-and-off of developing on Roblox.

If nothing can be done, then they should look into correcting lighting and the bugs on ViewportFrames.

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Bump, this is not a solution, because of the NearPlaneZ that isn’t changeable by the developer. This makes the rear of the viewmodel get cut off.