Render Stats is not counting tris correctly

Reproduction Steps
1.
Play any experience and press Shift+F2 to open the render stats window.
or
Open any experience in studio, go to the View tab, find the Stats category and click Render.

Under the --Timing-- category, view the rows starting with ‘Draw’ (total, scene, shadow).

The first number is the amount of draw calls, the number before “tri” is the amount of triangles being counted.

(System Inf)
CPU: AMD Ryzen 9 5900X
GPU: Nvidia GeForce RTX 2080 Super
RAM: 32.0 GB
OS: Win10

Expected Behavior
The amount of triangles being rendered to be counted and shown.

Actual Behavior
The amount of triangles being counted is not the same as the amount being rendered.

(Taken from a simple environment)
RobloxStudioBeta_IgWO6dmDbD

(Taken from a detailed environment)
RobloxPlayerBeta_XbUQqVINlR

Workaround
Exporting environments to blender to view tris count, however, this cannot account for shadow rendering and runtime fluctuation.

Issue Area: Engine
Issue Type: Display
Impact: Moderate
Frequency: Constantly
Date First Experienced: 2022-04-07 00:04:00 (-04:00)

6 Likes

Thank you for reporting this.

I have put in a fix for this, which should solve it by next release.

6 Likes

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