Reproduction Steps
Create a union, set its RenderFidelity to Automatic, zoom out 500 studs, and notice that the union is the same quality.
Expected Behavior
The union should decrease in detail the further from the camera it is, just like this option does for MeshParts.
Actual Behavior
The union’s quality remains the same. The ship in this gif has most of its unions set to Automatic, and yet its quality is not reduced when I zoom out, despite the MeshPart trees in the background doing so
Workaround
I could use MeshParts instead, but sadly UV mapping hulls of ships manually is an insane amount of work and it is much easier to just use unions for what I want to achieve. I’ve also tried setting the ship unions to Precise and back to Automatic, thinking it was just because they are relatively old unions, but it did not fix the issue.
Issue Area: Engine
Issue Type: Other
Impact: Moderate
Frequency: Constantly