I’m encountering an error in which based on my camera angle/when I move my camera, the shadows in my scene begin to disappear/flicker. This happens both while in development mode and playtesting in studio. Lighting mode is Future. I’m not sure what else I should share, as I really dont know what is causing this. I will provide resources as requested.
Reproduction steps:
use future lighting
have multiple light sources with shadows enabled
move camera around
Hi @EpoxTime , can you try uploading your place file to the Bug-Files section again, or as a private message attached to this issue? We cannot seem to find the file you mentioned. Thanks!
It’s worth noting that you can’t easily change the used Graphics API in-experience, so this solution unfortunately wouldn’t work for some players playing your experience. Marking that reply as a solution unfortunately implies the issue is fixed, which probably isn’t your intention; just thought I’d make you aware in-case you were not already.
@sonde_v and @Abcreator , just to clarify, by in-experience and on roblox, are you referring to mobile/Android? We only support Vulkan officially on Android.