Rendering 'Cuts' Off Part of Mesh Imported From Studio [Blender]

Ayo, I’m having a small problem when I try to render a scene in Blender. A mesh from a model that I have imported from Roblox Studio seems to be cut off when I render, though the it’s perfectly fine in the Layout.

Here are some examples:

Before Rendering

After Rendering
FinalRenderDisaster

If you require any more information please ask, thank you.

We’re there any booleans used in Studio? Perhaps if so, that’s what that is. If not, check your materials, textures and UVs to make sure everything is render-ready. Also, what render engine are you using?

I was using Cycles, Eevee was also having the same problem. It’s probably an issue with importing from Studio.

Perhaps. Though, is the first image from inside Blender? Because if so, it’s not likely to be an importing issue.
Also for the second photo, is the sidewalk UV unwrapped? Perhaps that’s why it looks stretched.

EDIT: Are there any hidden objects in your scene? As if they’re set to hidden in viewport but not in render, then that is most likely why there’s a white block there.

Replying to your edit, I have found no hidden objects such as a gray part.

Is it “gray” or “grey”?

Have you tried re-exporting and re-importing the part that’s having trouble by itself, if you do, does it give the same result?

I will try that, but first I need to finish a last minute school assignment.

The name of the object doesn’t matter. Try doing Alt + H in object mode (Opt + H for Mac) and see if anything shows up. If nothing shows up, would you mind sharing a screenshot of the ‘explorer’ in Blender? (Not sure what it’s called in Blender)

The picture I provided showing off the “before” picture is in object mode. I don’t know if that was what you were asking. Also I know the name of the object doesn’t matter I was just wondering if I made some sort of grammatical error :upside_down_face:

I guess it was just an importing issue, silly me :grin:

@NotOova and @desinied, thank you both for your help!

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