Ayo, I’m having a small problem when I try to render a scene in Blender. A mesh from a model that I have imported from Roblox Studio seems to be cut off when I render, though the it’s perfectly fine in the Layout.
We’re there any booleans used in Studio? Perhaps if so, that’s what that is. If not, check your materials, textures and UVs to make sure everything is render-ready. Also, what render engine are you using?
Perhaps. Though, is the first image from inside Blender? Because if so, it’s not likely to be an importing issue.
Also for the second photo, is the sidewalk UV unwrapped? Perhaps that’s why it looks stretched.
EDIT: Are there any hidden objects in your scene? As if they’re set to hidden in viewport but not in render, then that is most likely why there’s a white block there.
The name of the object doesn’t matter. Try doing Alt + H in object mode (Opt + H for Mac) and see if anything shows up. If nothing shows up, would you mind sharing a screenshot of the ‘explorer’ in Blender? (Not sure what it’s called in Blender)
The picture I provided showing off the “before” picture is in object mode. I don’t know if that was what you were asking. Also I know the name of the object doesn’t matter I was just wondering if I made some sort of grammatical error