Hey I don’t really trust or understand RoRender so i’m using this script and it’s failling to work.
Error:
Script:
Plus I dont know startx, starty, sizex, sizey, and stuff.
View
-- To get a more controlled map, change these settings. --
StartX = -200 -- The Starting X Position of the map
StartY = -200 -- The Starting Y Position of the map
Scale = .5 -- The scale of the map, 1 is 1 point per stud.
SizeX = 400 -- The X size of the map. Starting at -200x, you would need 400 size to make 0x centered.
SizeY = 400 -- The Y size of the map.
Depth = 900 -- The depth of the survey area. 900 captures everything under 900 studs. Don't go over 999, or things lower won't show up. This is good for building maps.
Pixel = 1 -- The size of each pixel. This has no effect on the survey points, just the display.
-- Each time you change a setting, you have to exit the place and reopen it.
local Workspace = game.Workspace
local function rayCast(Pos, Dir, Max, Ignore)
return Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
ABORT=false
rendering=false
checkColor=function(pos)
local Dir = Vector3.new(0,-1,0)
local Hit, Pos = rayCast(pos, Dir)
if Hit then
return Hit.BrickColor.Color
else
return BrickColor.new("Really black").Color
end
end
map = nil
draw = function(startx, starty, steps, sizex, sizey, depth, size)
rendering=true
if map then map:remove() end
core = Instance.new("ScreenGui", game:GetService("CoreGui"))
map = Instance.new("Frame",core)
map.Position=UDim2.new(0,5,0,5)
lastColorX = Color3.new(0,0,0)
lastObjectX = nil
curx,cury=0,0
for y = starty, starty+(sizey*steps), steps do
for x = startx, startx+(sizex*steps), steps do
col = checkColor(Vector3.new(x,depth,y))
if col ~= lastColorX then
b=Instance.new("TextLabel")
b.Text=""
b.Parent=map
b.BackgroundColor3=col
b.BorderSizePixel=0
b.Position=UDim2.new(0,((curx-1)*size),0,((cury-1)*size))
b.Size=UDim2.new(0,size,0,size)
lastObjectX=b
else
lastObjectX.Size = lastObjectX.Size + UDim2.new(0,size,0,0)
end
lastColorX = col
curx=curx+1
--wait()
end
wait()
curx=0
lastColorX = Color3.new(.003,.003,.003)
cury=cury+1
if ABORT then return end
end
rendering=false
end
--draw(-133, -103, tehr, (133+28)*(1/tehr), (103+20)*(1/tehr))
Off = function()
end
loaded = false
self = PluginManager():CreatePlugin()
self.Deactivation:Connect(function()
Off()
end)
toolbar = self:CreateToolbar("Map")
tehr = 1
local plug = toolbar:CreateButton("Map","Create an overhead map","map.png")
plug.Click:Connect(function()
--draw(-133, -103, tehr, (133+28)*(1/tehr), (103+20)*(1/tehr), 100, 1)
--draw(-200, -200, tehr, (400)*(1/tehr), (400)*(1/tehr), 299, 1)
draw(StartX, StartY, Scale, (SizeX)*(1/tehr), (SizeY)*(1/tehr), Depth, Pixel)
--startx, starty, steps, sizex, sizey, depth, size
end)
loaded = true
print("Manager Loaded")
this is a really old script, 2010 I think