Rendering workspace in GUI without worldModel

Hello, On my game, I want to make a loading screen where players can see the map being loaded. However, this map constists of a lot of parts (250k parts). Since It’s this big, I prefer not using a worldModel since the game lags a lot. Is there any way to replicate what a camera is viewing without placing every part in a worldModel?

Not sure if I understand, but you could place a camera above the map and change the player’s camera to that until game:IsLoaded()

Also, you might get some better responses for this in Scripting Support category

Okay, I’ll try that out! I though Game Design would be better since it’s related with UI and stuff

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It worked! I ended up making the players camera on the part, and just added some frames to act as the background! Thanks!

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