Render/Shadowmap costing lots of memory

Not sure if this is the best topic to post on but this is most likely related to lighting.
I can’t figure out what render/shadowmap memory is about, my lighting tech is future and I don’t have any parts with castshadows on.

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How many lighting instances do you have? They also have a CastShadow property.

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Are you talking about instances such as pointlight, surface lights and stuff because I only have about 2

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generally roblox just does that, it isn’t anything to stress out about.