- Describe the bug. Describe what is happening when the bug occurs. Describe what you would normally expect to occur.
If you have a lot of RenderStepped connections and a breakpoint is reached, studio slows to a crawl.
for i = 1, 100 do
game:GetService("RunService").RenderStepped:connect(function()
end)
end
-- Perfectly fine, no lag here
delay(10, function()
print("Lag!") -- BREAKPOINT SET HERE, really laggy!
end)
Video: 2018-02-05 18-13-59.mp4 - Google Drive
- How often does the bug happen (Everytime/sometimes/rarely)? What are the steps that reproduce the bug? Please list them in very high detail. Provide simple example places that exhibit the bug and provide description of what you believe should be the behavior.
It happens every time on my Windows 10 PC in an empty baseplate place once a breakpoint is hit. The breakpoint can be set in any script and the lag will occur.
- For graphics bugs, it is sometimes helpful to know your system specs, especially graphics card.
GTX 960