When connecting to RenderStepped
on the server in a local studio test, it will connect as if it was any other event. This is not expected behavior since RenderStepped
is only supposed to be used on the client.
Expected behavior
I expect it to error in a similar way to when RenderStepped
is connected to on RCC so it can prevent the issue of having faulty code like this published to a live game.
Small note, PreRender
does not error at all, even when connected on RCC, which it should since it is practically the same exact thing as RenderStepped
.