RenderStepped does not error when connected to on the server

When connecting to RenderStepped on the server in a local studio test, it will connect as if it was any other event. This is not expected behavior since RenderStepped is only supposed to be used on the client.
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Expected behavior

I expect it to error in a similar way to when RenderStepped is connected to on RCC so it can prevent the issue of having faulty code like this published to a live game.
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Small note, PreRender does not error at all, even when connected on RCC, which it should since it is practically the same exact thing as RenderStepped.

Thanks for the report! I filed a ticket in our internal database.