This is really preventing me from moving on in my project, this script bit (it’s a local script in a humanoid’s torso) just does NOT want to work. I don’t get any error but I can not for the life of me get this stupid part to be non-collidable.
To make the Character Torso CanCollide false you need to mess with CollisionGroupIds I believe. Because Humanoids make it that the Torso can’t be CanCollide false.
It’s an NPC, so I did it differently and place this script inside a character’s humanoid (since this NPC model is actually located in the character’s model) and used something like this
Are you sure it’s the one that’s collideable? It could be the HumanoidRootPart that’s actually still solid, since it’s probably in the same place as the Torso in an R6 model.
The script I showed you should make every single part/basepart from the model non-collidable, HumanoidRootPart included, so there shouldn’t be ANY collision, yet there is. I already made a post about this with no clear answers, I’m starting to think I’ll never get past this problem…
A simple search on google will give you this result:
This has almost everything you need to make NPCs and Players non-collidable, which I was able to do with just this article. If you’d like more about how I did it, feel free to tell me.