so my games having some performance issues, and i’m in the process of trying to fix them right now. i know one big issue is that it is cloning a tile full of unions each time, but even if i make it blank it still has high render/target
EX:
I turned off castshadow, every renderfidelity was already at automatic, collisionfidelity was already box, its on voxel to try to lower it, and i’ll check out the effects right now, im not sure whats causing it
Well, Have you Screen Effects on your UI?
Like Fast Changing Images or Many Scripts?
If you’re Running to many Scripts or changing pictures to fast, It would cause Massive Lag.