Re:Notify | Simple & Clean Notifications Framework

gotta wait til early 2025 for that! :pensive:

Can anyone give me an example piece of code that I can put in the client to notify the player just saying “Sample Text” with a timeout of 7? I’m struggling to get it working.

local Notification = ReNotify( Player , "Sample Text" , {Timeout = 7} );

You can’t use the module for the client-side unless you modify the code.

Oh okay, how would I be able to put it into a server script then that notifies all players?

ReNotify.RemoteEvent:FireAllClients("Sample Text" , {Timeout = 7} );
1 Like

That doesn’t work. Am I ment to parse a value through it?

What roblox feature are you waiting for?

Wow! This is a great module and framework!
Clean UI, Usable and easy to use.

Also, I saw that you’re working on V2. Look at Snacky
Incase you could use it in any way to improve your framework

The feature was released but it was released under a security layer that wouldn’t allow all games to use it; I’m rewriting the module as we speak to somehow work around it (or, more specifically, have a downgraded quality because damn.) It’ll take a while tho because college has started for me and I take studies >>>> Roblox.

@AccursedHeaven I have worked on a UI similar to Snacky before, as seen on Nano’s notifications. (which sadly I never uploaded any gifs of it to the thread! dang)
I was actually planning to include it with V2 along with other notification types such as message box and full-screen notifications.

1 Like

Really like the framework as it is, look forward to v2 great work. Mighty I suggest also a better documentation on setting it up, if somone just copy and paste your code, it is clear you have variables predefined outside of that. The “How to use” even just requires a number lol. Clearly you can work around this and figure it out but I am just being criticle as the framework is so nice would like to see more people use it easily.

Sounds great, can’t wait for the release!

Hey @0bBinary how could I fork it to use it on the client side?

Go for it. All of my stuff is free for forking.

I asked how I could fork it, I’ve looked at the main module and don’t know where to start.

Change the LocalScript to a module
Add a local module = {} at the top of the module, module.CreateNotification = CreateNotification and return module at the bottom.

Should work fully on the client-side with these, just unbind the RemoteEvent and RemoteFunction.

If none of what I mentioned made sense for you, I recommend you not touch the scripting.

Will this make it work on the server too? Or should I create 2 seperate scripts?

Also, the model I had was already a module script.

The module was made to work on the server-side alone. The LocalScript that is within the module is what makes the client-side work.

I’m sorry but I’m a bit confused.

You said here you cannot use it for client side.

Please do take this advice seriously if you don’t know what you’re doing.

I can change it, I’m just confused becasue you said you cannot use it for the client script in an earlier post but then you said The LocalScript that is within the module is what makes the client-side work.