[REOPENED] World of Nirn Hiring

About Us

Had to remove my previous builder.

Hello! I am insane_r, programmer and roblox enthusiast. I’ve been scripting on roblox for about 6 months now, and I would like to consider myself a quick learner. I got accepted on the devforum a little over a week ago, and am trying my best to release a game within this year to meet my goals.

The Team
@insane_r Project Lead/Lead Programmer
Vacant - Builder/3D Modeler
@xChaoticKing Environmental Effect Manager
@z8y Audio Engineer
@kenami Animator

I’ve been working on basic things for the game over the last few days, can send pictures/GIFs on discord.

Some basic information about the game; It is highly inspired by The Elder Scrolls made by Bethesda. I’ve titled it World of Nirn Online, and have a group and discord for it, both currently unsetup.

About The Job

I’m looking for developers who have a drive for what they do, and are looking to release a quality game that can truly be appreciated by other people and our work can be seen as something that can help inspire others to do the same that we did to make the game.

Payment

Builder - 20-30% Revenue + possibly small sums of robux
Modeler - 10-20% Revenue + possibly small sums of robux
SFX Artist - 5-10% Revenue + possibly sums of robux per group of sounds
Animators - 5-10% revenue + possibly sums per group of animations

Contact Us

You can contact me here, my twitter (insane_rbx), or my discord (insane#0001). Have a nice day and thanks for reading!

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Out of curiousity is this project inspired significantly by elder scrolls online?

Infact it is.

I would love to see a roblox version of ESO (I’m CP380ish in the game), best of luck to you.

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Thank you, I will truly work to make this my first released game that I can say i’m proud of.

Wow, sounds like a cool game with a ton of potential! I’m interested!

As an animator, charging per asset is much better.

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I feel that wouldn’t really work in our case though, because ideally I’d like 4-5 different animations PER weapon, which is what I define as a group.

Unless we put the price per asset to a very low number, I feel (not to undervalue animations, I respect their value), that it would be overpriced at this scale since the animations would require only slight changed between versions.

Well how much revenue do you project your game to produce?

To be brutally honest, I’m not sure. If you look at games of a “close” genre to what I’m doing, they have generated a quite scattered amount, vesteria generating millions (assumed), and smaller RPGs only generating maybe 10-50 thousand.

Wow! An amazing opportunity! Considering applying, as I just cooked up an animation!

Well, if you do indeed find that you want to apply, just message me at any of the contacts. Any additional questions can be asked here or on the contacts, either one is good for me.

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I’ll apply.

Message me on discord or twitter and we can talk more. :smiley:

Insane is truly one of a kind. I highly recommend applying for a role in the development team if you’re looking for motivated individuals with a passion for what they do. :smiley:

Thank you for your kind words. Even after everything, I respect that you can still be kind.

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