Happens both in-studio and in-game when the character is reparented to a model or folder.
The speed of the character is increased, presumably due to funky physics because the WalkSpeed remains the same. There is also some jitter from the character “vibrating” I assume. When you jump, things go back to normal.
You can see this happening in the following video:
Hello, this is happening to me as well. I’m reparenting characters as they enter different regions of the map and doing so will sometimes cause the character to walk extremely fast for a second or two (about every 4/5 tries). The characters are getting moved between folders in Workspace.
I am in the process of checking over bug reports and following up on some bugs that haven’t received any activity in a while.
Is this issue still occurring or can you confirm that this bug has been resolved?