is there a way to do this so i dont have to worry about it
i dont want to use while loops
can answers be like coroutines and spawn and delay
is there a way to do this so i dont have to worry about it
i dont want to use while loops
can answers be like coroutines and spawn and delay
Could you elaborate on what specifically you want to do? This question is particularly very broad.
basically when the player is added a folder is added and a child added event just runs once so how can i repeat child added in a player adding event?
Then just attach a ChildAdded
event in the folder??? That event fires if a child is added to a instance.
you mean insert a script inside the folder i wouldnt or what are you talking about
game.Players.PlayerAdded:Connect(function(plr)
local folder = Instance.new("Folder")
folder.Parent = plr
plr.ChildAdded:Connect(function(child)
--stuff
end)
end)
shouldnt it be the folder that im referencing
You said a folder is created when a player joins, meaning you either used Instance.new
or cloned a folder. Either will do, just attach an event to it.
so i put the child added event of the folder inside the player.ChildAdded event?
What are you trying to do with the ChildAdded
event?
save the players data by using datastore2
Why do you need to attach a ChildAdded
event when saving a player’s data?
because datastore2 saves without even using a player added event
it doesnt even print saved when a child is added
When saving data, it should be done in some ways:
The ChildAdded
won’t let you save data.
well im using datastore2 so i dont need any of that
Instead im going to use it in remote events so no one gets confused